• RISD GRAPH-3188-03 (20882) WKSHP: WEB PROGRAMMING
• Spring 2015, 1:10–6:10pm, Fridays
• 1 credit
John Caserta, instructor; email@example.com; DC105, Mondays 10:30am–1:30pm
Brian Hicks, teaching assistant
This three-session workshop combines the tactical skills needed to structure web pages with a looser more playful compositional mindset. Students are introduced to the structural elements and properties of HTML and CSS through hands-on demos, in-class exercises and take-home assignments. Tight technical HTML drawings in week one give way to full-screen abstract compositions in week two. Week three incorporates interaction, introducing CSS3 transform, animation, and other user-controlled properties. The final assignment for week four will allow you to combine what you learned in the first three weeks.
Although written with HTML/CSS, the assignments are inspired by the contemporary and historical print works of Bradbury Thomspon, Karel Martens and Paul Elliman. Paramount is that students become attuned to the vocabulary and possibilities of graphic form in the digital age. The digital age, similar to the era before in its capacity to precisely arrange or playfully experiment.
- Be introduced to HTML and CSS syntax to help conceptualize future projects
- Encourage use of the browser for experimentation
- Introduce both analytical and playful working methods
- Be introduced to instructions-based making — HTML being one of many coding methods.
- Be comfortable editing existing themes or websites.
- Learn to work collaboratively in an open-source model
Week One: Concrete Forms
- Assignment 1: Drawing exercise
- Assignment 2: Found object drawings
Week Two: Abstract Forms
- Assignment 3: Abstract compositions
- Assignment 4: Patterns
Week Three: Active Forms
- Assignment 5: Movement and interaction
- Assignment 6: Responsive animation
Week Four: Final Project
- Review assignment 6
- Lecture: From sketch to code
- In-class activity: Putting it all together
- Textwrangler or other HTML editor
- Safari or Chrome browser
- 40% attendance, 40% completion of all assignments
- 20% risk-taking/quality of end forms: you are expected to experiment, iterate and form innovate designs with the coding that you’ve been shown. Because work from previous sessions is available, you are able to appropriate code, but in service of your own ideas and forms.
- Missing one class without permission fails the course
- Although we are “wired” throughout the workshop, avoid being plugged into Facebook, email, etc.
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